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This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively.
This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.
ASIN β : β B00YSIKTQK
Publisher β : β Packt Publishing
Accessibility β : β Learn more
Publication date β : β July 30, 2015
Language β : β English
File size β : β 41.1 MB
Screen Reader β : β Supported
Enhanced typesetting β : β Enabled
X-Ray β : β Not Enabled
Word Wise β : β Not Enabled
Print length β : β 817 pages
ISBN-13 β : β 978-1783984893
Page Flip β : β Enabled
Best Sellers Rank: #4,472,752 in Kindle Store (See Top 100 in Kindle Store) #536 in Design & Graphics Software Books #581 in Digital Video Production (Books) #914 in Digital Video Production (Kindle Store)
Customer Reviews: 4.6 4.6 out of 5 stars 21 ratings var dpAcrHasRegisteredArcLinkClickAction; P.when(‘A’, ‘ready’).execute(function(A) { if (dpAcrHasRegisteredArcLinkClickAction !== true) { dpAcrHasRegisteredArcLinkClickAction = true; A.declarative( ‘acrLink-click-metrics’, ‘click’, { “allowLinkDefault”: true }, function (event) { if (window.ue) { ue.count(“acrLinkClickCount”, (ue.count(“acrLinkClickCount”) || 0) + 1); } } ); } }); P.when(‘A’, ‘cf’).execute(function(A) { A.declarative(‘acrStarsLink-click-metrics’, ‘click’, { “allowLinkDefault” : true }, function(event){ if(window.ue) { ue.count(“acrStarsLinkWithPopoverClickCount”, (ue.count(“acrStarsLinkWithPopoverClickCount”) || 0) + 1); } }); });