(as of Aug 30, 2025 09:38:20 UTC – Details)
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Master Unity 6 by Building Real Games—No Fluff, Just Results
Want to break into game development fast and confidently? Unity 6 Projects with C#: Build 2D and 3D Games Step by Step is your all-in-one practical guide to creating real-world games using the latest Unity engine and C# scripting—without getting lost in theory or overwhelmed by jargon.
Whether you’re a complete beginner or an aspiring indie developer, this book walks you through building fully functional 2D and 3D games from scratch, including player movement, UI, physics, AI, mobile support, and even multiplayer. Each chapter builds your skills through hands-on projects—turning concepts into working code and polished gameplay.
You’ll master essential topics like:
Unity 6 fundamentals and the new UI Toolkit
Rigidbody physics and animation workflows
Creating platformers, FPS mechanics, and mobile-optimized games
Saving/loading data, using ScriptableObjects, and object pooling
Syncing multiplayer actions with Netcode for GameObjects
Building for Android, iOS, PC, and WebGL
Author Gildon M. Miles is a seasoned developer and game educator, recognized for his practical, no-nonsense teaching style. His focus on clarity, structure, and proven techniques makes this book a trusted blueprint for modern Unity development.
If you’re tired of fragmented tutorials or AI-generated fluff, this book gives you the professional-grade, up-to-date guidance you need—whether you’re learning for fun, preparing for a career, or building your first game studio portfolio.
Build real games. Learn Unity 6. Start creating today.
ASIN : B0FKC3V11G
Accessibility : Learn more
Publication date : July 28, 2025
Language : English
File size : 546 KB
Screen Reader : Supported
Enhanced typesetting : Enabled
X-Ray : Not Enabled
Word Wise : Not Enabled
Print length : 180 pages
Page Flip : Enabled
Best Sellers Rank: #1,083,307 in Kindle Store (See Top 100 in Kindle Store) #112 in C# Programming (Kindle Store) #224 in C# Programming (Books) #252 in Game Programming
Customer Reviews: 3.0 3.0 out of 5 stars 1 rating var dpAcrHasRegisteredArcLinkClickAction; P.when(‘A’, ‘ready’).execute(function(A) { if (dpAcrHasRegisteredArcLinkClickAction !== true) { dpAcrHasRegisteredArcLinkClickAction = true; A.declarative( ‘acrLink-click-metrics’, ‘click’, { “allowLinkDefault”: true }, function (event) { if (window.ue) { ue.count(“acrLinkClickCount”, (ue.count(“acrLinkClickCount”) || 0) + 1); } } ); } }); P.when(‘A’, ‘cf’).execute(function(A) { A.declarative(‘acrStarsLink-click-metrics’, ‘click’, { “allowLinkDefault” : true }, function(event){ if(window.ue) { ue.count(“acrStarsLinkWithPopoverClickCount”, (ue.count(“acrStarsLinkWithPopoverClickCount”) || 0) + 1); } }); });