(as of Mar 22, 2024 10:06:40 UTC – Details)
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Take your 3d modeling skills to the next level by learning each part of the process in depth and putting it into practice to create professional assets and believable characters for your games and metaverse worlds
Key FeaturesDiscover an optimized workflow for crafting game and the metaverse assetsLearn shortcuts to make the creation process smooth and quickGenerate a versatile 3D model suitable for various purposesBook DescriptionIf you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse.
Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines.
By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.What you will learnModel game and metaverse 3D assets starting with primitive shapesOptimize the modeled asset for maximum rendering performanceTexture the asset with PBR image textures, real life images and/or procedural texturesBake the resulting texture to a single image for the textures to work in the metaverse and in any given programLearn tips about human anatomy to make believable characters and avatarsLearn the differences in workflow for organic and non-organic asset 3D modelingUnderstand the importance of reference for any type of work, especially charactersWho this book is for
Whether you are a beginner 3D asset designer or an aspiring character modeler, this book is your gateway to expanding your skill set in asset creation for personal projects, games, and the metaverse. Since it covers the intricacies of the asset creation process, intermediate-level modelers will also find plenty of information. Familiarity with basic texturing and UV unwrapping will enable you to get the most out of this book.
Table of ContentsModeling the 3D AssetOptimizing Your Asset for Better Rendering Performance UV Unwrapping Your 3D AssetTexturing Your 3D Asset Using PBR and Procedural TexturesTexture Painting and Using Real-Life Images as TexturesIntroduction to Blender’s Sculpting ToolsMaking the Base Mesh for a Humanoid Character Refining the Base Meshes Optimizing the Base MeshesRigging the Base MeshesFurther Development as a 3D Artist
ASIN : B0B6W4T26S
Publisher : Packt Publishing; 1st edition (July 21, 2023)
Publication date : July 21, 2023
Language : English
File size : 77142 KB
Text-to-Speech : Enabled
Screen Reader : Supported
Enhanced typesetting : Enabled
X-Ray : Not Enabled
Word Wise : Not Enabled
Sticky notes : On Kindle Scribe
Print length : 482 pages